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Art Outsourcing Manager

   We are looking for an Art Outsourcing Manager to work as part of our development team making AAA games in Unreal Engine by critiquing and managing work from various 3D art disciplines while providing benchmark examples and documentation for external teams to follow.  

   They will also coordinate with internal Artists to prepare assignments, then refine, export, and troubleshoot asset deliveries from external teams.


   You must be able to work closely with individuals in and outside the other development disciplines to achieve the highest possible quality product.



  • Support the preparation of assignments for external teams.

  • Review deliverables for quality and accuracy and provide feedback as required.

  • Create benchmark documentation and asset examples based on the Art Director’s and/or Lead Artists' feedback and direction.

  • Revise and adjust models and textures as needed in an effort to achieve the best quality possible.

  • Maintain an outsource production schedule and manage multiple deliveries from different Artists/teams on a daily basis.

  • Coordinate daily with our internal Artists, Tech Artists, Animators, and Leads to process and export assets into the game engine and troubleshoot as needed.



  • Well-developed communication, negotiation, and personal skills.

  • Highly organized with an eye for quality and the ability to review deliverables for quality and accuracy.

  • Experience in industry-standard software packages including 3DStudio Max, Maya, Photoshop, Zbrush, and Substance Painter.

  • Experience with project management and delivering to required schedules and deadlines.

  • Strong aptitude for art software including proprietary tools.

If you feel like we offer each other what we need, and you are passionate to join us on our brand new ventures, be sure to send us your portfolio and reach out!

We look forward to working with you.

The LFG team.

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