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Audio Programmer

We are looking for an Audio Programmer to work as part of our development team making AAA games in Unreal Engine by designing and implementing audio features for one or more projects, together with Audio Designers and the Audio Director.


You must be able to work closely with individuals in the other development disciplines to create audio tools and audio features for rewarding player experiences.  



  • Design and architect new audio systems.

  • Maintain and improve existing audio engine, game systems, tools, and middleware.

  • Collaborate with sound designers and other engineers for feature development.

  • Support the audio team's vision by implementing solutions that provide a great auditory experience.



  • Familiarity with Wwise audio middleware.

  • Proficient in C++.

  • Solid architecture, system design, and analytical skills.

  • Strong communication skills.

  • Ability to write clear, maintainable, portable code.



  • Experience developing for multiple platforms (Windows, PlayStation, Xbox).

  • Experience with multi-threaded programming.

  • Strong debugging skills.

If you feel like we offer each other what we need, and you are passionate to join us on our brand new ventures, be sure to send us your portfolio and reach out!

We look forward to working with you.

The LFG team.

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