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Physics Programmer

We are looking for a Physics Programmer to work as part of our development team making AAA games in Unreal Engine by developing and maintaining physically-based features for the delivery and integration of robust physical behaviours, exploiting and enhancing underlying physics engines to fulfil varied and technically challenging project requirements.



  • Work closely with Code Leadership to plan, estimate, and write high-quality performant physics code.

  • Work closely with Game and Level Designers, reviewing gameplay feature specifications and providing specific insights where possible.

  • Working closely with the Gameplay and AI team, you will prototype and implement base physics and vehicle types and their derived variations to deliver an enjoyable and easy to control experience to the player, capable of also being hooked up to AI drivers.

  • Design, write and test efficient code that meets and exceeds internal quality criteria.

  • Contribute to regular code reviews, championing code quality and best practices.



  • Excellent working knowledge of C++.

  • Experience with working alongside Gameplay and AI teams to expose parameters and control systems for their needs.

  • Understanding of what makes physics and vehicles feel “responsive and fun”.

  • Be receptive to feedback, evolving Designs and iteration.

  • Excellent communication skills.



  • Think critically and apply analytical skills in resolving complex issues.

  • Author technical designs.

  • Mentor less experienced programmers.

  • Have a deep interest in the field of game Artificial Intelligence.

  • Console programming experience.

  • Experience with networking in racing games.

If you feel like we offer each other what we need, and you are passionate to join us on our brand new ventures, be sure to send us your portfolio and reach out!

We look forward to working with you.

The LFG team.

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