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Technical Artist

We have a fantastic opportunity for Procedural Technical Artists (at all levels) to join our team. You will be influential in helping our studio develop original and innovative IP, alongside supporting projects across a range of platforms, genres, and game areas. 
In this role, you will be expected to champion art quality and help to create a visually stunning open-world game environment in collaboration with our multi-disciplined development teams


  • Comfortable working between 3d authoring packages (Max/Maya/Blender, Substance Painter, Houdini) and Unreal.

  • Experience creating a procedural generation of large outdoor environments.

  • Eye for high-quality, efficient world creation and realistic environmental generation.

  • Experience with Unreal 4 or 5.

  • Strong, proactive verbal and written communication skills.

  • Be able to receive and provide critique at a professional level.

  • Desire to work on a new, AAA sci-fi IP.


  • Excellent knowledge of modern art content pipelines including Maya, Substance Designer and Substance Painter.

  • In-depth knowledge of PBR workflows.

  • Great knowledge of shading languages like HLSL/GLSL and/or node-based shading networks.

Preferred Skills

  • Experience developing an open-world game.

  • Experience with Unreal Engine 4 and Blueprint Scripting.

  • Good Python knowledge.

  • Knowledge of modern VFX workflows like Niagara and Houdini.

  • Good knowledge of physical based lighting.

If you feel like we offer each other what we need, and you are passionate to join us on our brand new ventures, be sure to send us your portfolio and reach out!

We look forward to working with you.

The LFG team.

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